All-Sports Library
Published by Street & Smith from February 11, 1905 to March 3, 1906. Format: nickel weekly.
Publisher's description: "All of you, boys, are interested in clean sport, and the stories published in the library are just what you have been looking for. Jack Lightfoot and his comrades indulge in up-to-date games, and while they make every effort to win fairly, the disdain to employ mean or petty methods. They have enemies, too, who make things extremely interesting for them and also for our readers. These are the best tales of athletic sports. No boys should miss them."
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Jack Lightfoot's duck blind; or, A strange mystery of the swamp
Maurice Stevens
Jack and his friends build a duck blind in the swamp and discover a mysterious old boat, which leads them to uncover a secret about a lost treasure.
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Jack Lightfoot's flying wedge or, How Kirtland won the game for Cranford
Maurice Stevens
Kirtland is trailing in a crucial game against Cranford, but Jack Lightfoot comes up with a clever plan to use the flying wedge formation to turn the game around and secure victory.
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Jack Lightfoot's great kick; or, The tackle that did not work
Maurice Stevens
Jack's football team is struggling to win, but with his great kicking skills, he helps them secure a victory. However, in a later game, his tackle fails to stop the opposing team from scoring.
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Jack Lightfoot's gridiron boys or, Leading a patched-up team to victory
Maurice Stevens
Jack Lightfoot must lead a team of inexperienced players to victory after his star players are sidelined by injuries.
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Jack Lightfoot's hard luck, or, A lightning triple play in the ninth
Maurice Stevens
Jack Lightfoot finds himself facing a difficult situation on the baseball field, but with his quick thinking and athletic abilities, he is able to pull off an incredible triple play and turn his luck around.
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Jack Lightfoot's hockey team or, The rival athletes of old Cranford
Maurice Stevens
Jack Lightfoot leads his team in a heated rivalry against the athletes of Old Cranford, using his talent and determination to outscore the competition and come out on top.
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Jack Lightfoot's iron arm; or, How the new "spit" ball worked the charm
Maurice Stevens
Jack Lightfoot discovers the secret of the "spit" ball, a pitch that has mystified many batters. With his new skill, he becomes the star pitcher of the Four-Town League, leading his team to victory after victory. But as the pressure mounts, he starts to wonder whether using the "spit" ball is ethical, and he must make a difficult decision about whether to continue using it.
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Jack Lightfoot's luck; or, Glorious days of sport ahead
Maurice Stevens
Jack and his friends stumble upon a hidden treasure in an old house, which they use to fund a new sports club. They then go on to have a string of successful sports victories.
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Jack Lightfoot's lucky find; or, The new man who covered short
Maurice Stevens
Jack Lightfoot's baseball team is short a player when they discover a talented newcomer who can play shortstop. With his help, they start to turn their season around, but as they get to know him better, they realize that he has a troubled past that could threaten their success.
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Jack Lightfoot's lucky puncture; or, A young athlete among the hoboes
Maurice Stevens
Jack Lightfoot faces unexpected challenges when he finds himself stranded among hoboes after a lucky puncture derails his journey, but his athletic abilities help him navigate the dangerous situation and find his way back home.
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Jack Lightfoot's nerve; or, A desperate mutiny at the "gym;
Maurice Stevens
Jack Lightfoot must confront a mutiny among his own team and prove his leadership as the captain.
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Jack Lightfoot's talisman; or, The only way to win games in baseball
Maurice Stevens
Jack Lightfoot discovers a magical talisman that helps him and his team win games, but he soon learns that true victory comes from hard work and dedication.
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Jack Lightfoot's touch-down; or, A hard nut to crack at Highland
Maurice Stevens
Jack Lightfoot and his team face a tough opponent at Highland, and it's up to Jack to score the crucial touch-down that could make the difference.
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Jack Lightfoot's trap-shooting; or, Up against the champions of the gun club
Maurice Stevens
Jack Lightfoot and his friends take on the champions of the gun club in a trap-shooting competition, but a sabotage attempt threatens their chances of winning.
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Jack Lightfoot's triumph; or, Back from a watery grave
Maurice Stevens
Jack and his friends get caught in a storm at sea and their boat capsizes. They must use all their skills to stay alive and make it back to shore.
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Jack Lightfoot's trump curve; or, The wizard pitcher of the Four-Town League
Maurice Stevens
Jack Lightfoot becomes known as the wizard pitcher of the Four-Town League, using his incredible talent and signature "trump curve" to outmatch his opponents.
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Jack Lightfoot's winning oar; or, A hot race for the cup
Maurice Stevens
Jack Lightfoot and his team compete in a fierce rowing competition, facing tough opponents and overcoming challenges to bring home the coveted cup.