All-Sports Library
Published by Street & Smith from February 11, 1905 to March 3, 1906. Format: nickel weekly.
Publisher's description: "All of you, boys, are interested in clean sport, and the stories published in the library are just what you have been looking for. Jack Lightfoot and his comrades indulge in up-to-date games, and while they make every effort to win fairly, the disdain to employ mean or petty methods. They have enemies, too, who make things extremely interesting for them and also for our readers. These are the best tales of athletic sports. No boys should miss them."
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Jack Lightfoot at Seagirt; or, New friends and old foes
Maurice Stevens
Jack Lightfoot, the protagonist, goes on a trip to Seagirt with his friends, where he makes new friends and meets old foes. The story involves various outdoor activities and competitions.
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Jack Lightfoot on snow-shoes, or, The chase of the great moose
Maurice Stevens
Jack Lightfoot sets out on a thrilling adventure to track down the elusive Great Moose, using his skills on snow-shoes to navigate the snowy wilderness and overcome obstacles along the way.
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Jack Lightfoot's enemies; or, A fight to the finish
Maurice Stevens
Jack Lightfoot faces off against his arch-nemesis, Ralph Osgood, in a fierce competition involving a variety of sports and activities. The story is filled with intense rivalry and action.
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Jack Lightfoot's first victory or, A battle for blood
Maurice Stevens
Jack Lightfoot faces his toughest opponent yet when he enters a wrestling tournament and must face a fierce rival in a battle for glory.
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Jack Lightfoot's hazing; or, Tricking the tricksters
Maurice Stevens
Jack Lightfoot and his friends turn the tables on a group of older boys who are known for hazing newcomers by coming up with their own clever tricks to outsmart them.
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Jack Lightfoot's ice-boat; or, The man with the haunting eyes
Maurice Stevens
Jack Lightfoot and his friends become involved in a mysterious situation when they encounter a man with haunting eyes who seems to be connected to a series of robberies on the frozen lake.
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Jack Lightfoot snowed-up; or, Lost in the trackless Canadian wilderness
Maurice Stevens
Jack Lightfoot and his friends embark on a winter camping trip in the Canadian wilderness, but they get snowed-in and lost. The story follows their struggle for survival and their attempts to find a way out of the wilderness.
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Jack Lightfoot's peril, or, Treachery on the ice
Maurice Stevens
Jack Lightfoot and his friends find themselves in danger when they become stranded on the ice during a sudden storm and must confront treachery from an unexpected source.
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Jack Lightfoot's plans; or, Wrecked on Indian River
Maurice Stevens
Jack and his friends plan a winter camping trip, but things take a dangerous turn when they are stranded on an island in the middle of a frozen river. They must use their survival skills to stay alive.
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Jack Lightfoot, archer; or, The strange secret an arrow revealed
Maurice Stevens
Jack Lightfoot takes up archery as a new hobby, and discovers a hidden talent for the sport. But when he finds a strange symbol on one of his arrows, he becomes embroiled in a mystery that involves a long-lost treasure and a secret society.
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Jack Lightfoot down in Dixie; or, The voyage of single hand cruisers
Maurice Stevens
Jack and his friends embark on a sailing adventure down south, but run into trouble when their boat is damaged in a storm. They must make repairs and navigate dangerous waters to reach their destination.
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Jack Lightfoot in camp; or, Young athletes at play in the wilderness
Maurice Stevens
Jack Lightfoot and his teammates embark on a fun-filled camping trip, enjoying outdoor sports and games in the beautiful wilderness.
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Jack Lightfoot in the box; or, The mascot that "hoodooed" the nine
Maurice Stevens
Jack Lightfoot and his baseball team are on a losing streak, and they can't figure out why. It seems that they are cursed by a rival team's mascot, a black cat that shows up at every game. Jack takes it upon himself to solve the mystery of the "hoodoo" and lift the curse, but he discovers that the solution is not what he expected.
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Jack Lightfoot in the saddle; or, A jockey for just one day
Maurice Stevens
Jack Lightfoot takes on the role of a jockey for a day, facing tough competition and unexpected obstacles as he strives to win the race.
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Jack Lightfoot in the woods, or, Taking the hermit trout of Simm's Hole
Maurice Stevens
Jack Lightfoot ventures deep into the woods in pursuit of the elusive Hermit Trout, a legendary fish with magical powers, and faces numerous challenges along the way.
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Jack Lightfoot on the mat; or, The jiu-jitsu trick that did not work
Maurice Stevens
Jack Lightfoot tries his hand at jiu-jitsu, a martial art that is new to him. With his natural athleticism and quick reflexes, he excels at many of the moves, but when he tries to use a particular trick in a match, it backfires spectacularly. Embarrassed and humbled, he must regroup and figure out how to bounce back from defeat.
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Jack Lightfoot, pacemaker; or, What happened on a century run
Maurice Stevens
Jack Lightfoot leads his team on a century run, pushing himself to the limit and inspiring his teammates to persevere through exhaustion and adversity.
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Jack Lightfoot, pennant winner; or, Winding up the four-town league
Maurice Stevens
Jack Lightfoot and his team must win the championship game to become the pennant winners of the four-town league.
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Jack Lightfoot's all-sports team; or, How Lafe Lampton threw the hammer
Maurice Stevens
Jack Lightfoot forms an all-sports team composed of the best athletes from his school. Among them is Lafe Lampton, a hammer thrower who becomes the team's secret weapon. But as they face off against other teams in a variety of sports, they encounter unexpected challenges and rivalries that threaten to tear the team apart. In this chapter, Jack Lightfoot forms an all-sports team composed of the best athletes from his school. Among them is Lafe Lampton, a hammer thrower who becomes the team's secret weapon. But as they face off against other teams in a variety of sports, they encounter unexpected challenges and rivalries that threaten to tear the team apart.
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Jack Lightfoot's athletic tournament; or, Breaking the record quarter-mile dash
Maurice Stevens
Jack Lightfoot competes in an intense athletic tournament, pushing himself to break the record in the quarter-mile dash and prove himself as a top athlete.
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Jack Lightfoot's cleverness; or, The boy who butted in
Maurice Stevens
Jack Lightfoot uses his quick thinking and cleverness to solve a problem for his school's football team. When their star quarterback is injured, he comes up with a risky plan to fill in as the backup quarterback and lead the team to victory. But his impulsive decision-making lands him in hot water with his coach and teammates.
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Jack Lightfoot's cyclone finish; or, How victory was snatched from defeat
Maurice Stevens
Jack Lightfoot leads his team in a nail-biting game, using his quick thinking and athletic abilities to secure a last-minute victory against a tough opponent.
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Jack Lightfoot's decision; or, The chestnut of "playing against ten men"
Maurice Stevens
Jack Lightfoot must lead his team to victory while playing against an opposing team that is accused of having ten players on the field.
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Jack Lightfoot's dilemma; or, A traitor on the diamond
Maurice Stevens
Jack Lightfoot faces a difficult moral dilemma when he discovers a traitor on his baseball team, putting his loyalty and leadership to the test.