Computer-based Training: Capitalizing on Lessons Learned
Document Type
Article
Publication Date
1-1-2010
Digital Object Identifier (DOI)
https://doi.org/10.1111/j.1468-2419.2010.00355.x
Abstract
Computer‐based training (CBT) is a methodology for providing systematic, structured learning; a useful tool when properly designed. CBT has seen a resurgence given the serious games movement, which is at the forefront of integrating primarily entertainment computer‐based games into education and training. This effort represents a multidisciplinary integration and application of lessons learned from human factors, multimedia design, as well as training effectiveness literatures. The authors suggest 10 practical considerations for CBT design and development, designed to challenge traditionally held beliefs about CBT effectiveness based on previous CBT failures of the 1960s/1970s. These practical considerations are critical to the continued evolution of CBT and should be considered during design and development to most effectively capitalize on the advantages that CBT can offer.
Was this content written or created while at USF?
Yes
Citation / Publisher Attribution
International Journal of Training and Development, v. 14, issue 3, p. 239-249
Scholar Commons Citation
Bedwell, Wendy L. and Salas, E., "Computer-based Training: Capitalizing on Lessons Learned" (2010). Psychology Faculty Publications. 941.
https://digitalcommons.usf.edu/psy_facpub/941