Video Games as Research Tools: The Space Fortress Game
Document Type
Article
Publication Date
1995
Keywords
Mane, Video Game, Learning Strategy, Secondary Task, Skill Acquisition
Digital Object Identifier (DOI)
https://doi.org/10.3758/BF03204735
Abstract
From 1983 through 1986, several laboratories investigated the role of practice in skill acquisition in a joint project called theLearning Strategies Program. The principal research tool for this project was a video game calledSpace Fortress. The present article summarizes the major findings obtained with Space Fortress, and examines several problems that arise in choosing a video game for use as a research tool.
Was this content written or created while at USF?
No
Citation / Publisher Attribution
Behavior Research Methods, Instrumentation & Computers, v. 27, issue 2, p. 217-223
Scholar Commons Citation
Diamond, David M., "Video Games as Research Tools: The Space Fortress Game" (1995). Psychology Faculty Publications. 319.
https://digitalcommons.usf.edu/psy_facpub/319