Video Games as Research Tools: The Space Fortress Game

Document Type

Article

Publication Date

1995

Keywords

Mane, Video Game, Learning Strategy, Secondary Task, Skill Acquisition

Digital Object Identifier (DOI)

https://doi.org/10.3758/BF03204735

Abstract

From 1983 through 1986, several laboratories investigated the role of practice in skill acquisition in a joint project called theLearning Strategies Program. The principal research tool for this project was a video game calledSpace Fortress. The present article summarizes the major findings obtained with Space Fortress, and examines several problems that arise in choosing a video game for use as a research tool.

Was this content written or created while at USF?

No

Citation / Publisher Attribution

Behavior Research Methods, Instrumentation & Computers, v. 27, issue 2, p. 217-223

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