Graduation Year
2019
Document Type
Thesis
Degree
M.A.
Degree Name
Master of Arts (M.A.)
Degree Granting Department
Mass Communications
Major Professor
Artemio Ramirez, Ph.D.
Committee Member
Roxanne Watson, Ph.D.
Committee Member
Travis Bell, Ph.D.
Keywords
eSports, League of Legends, motives, Uses and Gratifications theory
Abstract
This research mainly explores the motives and satisfaction of Chinese eSports users. Due to the changing role of eSports in China this year, the attitude of Chinese society towards eSports has changed from depreciation to praise, and the identity of belonging sense of game players has become one of the motives for them to continue playing League of Legends (LOL). In addition, as a milestone in eSports field, the playability of LOL itself and its pastime and social functions as a mass media will affect the motives and satisfaction of players. This survey used online survey to investigate the satisfaction of LOL players (N=209), the result indicated that the recognition of players’ identity has a significant effect on the satisfaction and the other two variables are not significantly associated. In the future development of eSports localization, eSports professionals can confirm and optimize the characteristics and direction of eSports according to the motivation of the players.
Scholar Commons Citation
Sun, Qianyin, "A Research on eSports Users’ Motives and Satisfaction in China The Case of League of Legends" (2019). USF Tampa Graduate Theses and Dissertations.
https://digitalcommons.usf.edu/etd/8079