Graduation Year
2016
Document Type
Thesis
Degree
Ph.D.
Degree Name
Doctor of Philosophy (Ph.D.)
Degree Granting Department
Special Education
Major Professor
David Allsopp, Ph.D.
Committee Member
David Hoppey, Ph.D.
Committee Member
Elizabeth Doone, Ph.D.
Committee Member
Sanghoon Park, Ph.D.
Keywords
App, Math, Fraction, and Mathematics Learning Disabilities
Abstract
The aim of this study was to investigate the effectiveness of a game-based app (Motion Math: Fraction) to help students with Mathematics Learning Disabilities (MLD) to gain fraction skills including comparison, estimation, and word problem solving in an after school program. The researcher used multiple baseline design by extending with follow-up phase to determine whether students retained the knowledge they learned while engaging with the app. Even though six students participated to the study, the researcher withdrew two of them and analyzed data came from four students. The result o the study showed that all of the students improved their fractions skills after engaging with Motion Math: Fraction and maintained the knowledge after no longer playing. The researcher presented recommendations for further studies, for implementation into classroom, and recommend for app developers to increase app efficiency for students who have different learning profiles, and needs variety learning materials while learning the content matters.
Scholar Commons Citation
Simsek, Orhan, "Use of a Game-Based App as a Learning Tool for Students with Mathematics Learning Disabilities to Increase Fraction Knowledge/Skill" (2016). USF Tampa Graduate Theses and Dissertations.
https://digitalcommons.usf.edu/etd/6390
Included in
Instructional Media Design Commons, Science and Mathematics Education Commons, Special Education and Teaching Commons