Graduation Year
2015
Document Type
Thesis
Degree
M.A.
Degree Name
Master of Arts (M.A.)
Degree Granting Department
Child and Family Studies
Major Professor
Raymond Miltenberger, Ph.D.
Co-Major Professor
Kimberly Crosland, Ph.D.
Committee Member
Kimberly Crosland, Ph.D.
Committee Member
Andrew Samaha, Ph.D.
Keywords
gamification, routine adherence, self-management, task compliance, web-based
Abstract
Gamification, the use of game elements in non-game contexts, is an increasingly popular way to incentivize self-management procedures. Despite the growing popularity of such programs, little objective research has been done in the area. This study evaluated the use of a web-based gamification program called HabitRPG through a multiple-baseline across participants design. HabitRPG is designed to increase the productivity of its users. Baseline procedures included parental scoring of task completion. Intervention consisted of training on using HabitRPG. Target behaviors were scored with data sheets provided to parents of the participants. The intervention increased the percentage of compliance for all participants.
Scholar Commons Citation
Kadison, Lisa S., "Using Gamification to Increase Adherence to Daily Living Routines" (2015). USF Tampa Graduate Theses and Dissertations.
https://digitalcommons.usf.edu/etd/5515