Graduation Year

2015

Document Type

Thesis

Degree

M.A.

Degree Name

Master of Arts (M.A.)

Degree Granting Department

Child and Family Studies

Major Professor

Raymond Miltenberger, Ph.D.

Co-Major Professor

Kimberly Crosland, Ph.D.

Committee Member

Kimberly Crosland, Ph.D.

Committee Member

Andrew Samaha, Ph.D.

Keywords

gamification, routine adherence, self-management, task compliance, web-based

Abstract

Gamification, the use of game elements in non-game contexts, is an increasingly popular way to incentivize self-management procedures. Despite the growing popularity of such programs, little objective research has been done in the area. This study evaluated the use of a web-based gamification program called HabitRPG through a multiple-baseline across participants design. HabitRPG is designed to increase the productivity of its users. Baseline procedures included parental scoring of task completion. Intervention consisted of training on using HabitRPG. Target behaviors were scored with data sheets provided to parents of the participants. The intervention increased the percentage of compliance for all participants.

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