Graduation Year

2023

Document Type

Thesis

Degree

M.S.

Degree Name

Master of Science (M.S.)

Degree Granting Department

Child and Family Studies

Major Professor

Kwang-Sun Cho-Blair, Ph.D., BCBA-D

Co-Major Professor

Catia Civdini-Motta, Ph.D., BCBA-D

Committee Member

Hannah MacNaul, Ph.D., BCBA-D, LBA, LSSP

Keywords

game-based learning, active learning, higher education, online

Abstract

Active student responding (ASR) is an effective intervention used in schools to improve student engagement and academic performance. Among the various ASR modalities, online applications have received much more attention than low-tech ASR modalities due to the widespread use of smartphones and the availability of mobile applications. One totable online application is Kahoot!, which offers a range of interactive features. Considering the limited existing research on using ASR at the college level, particularly, using Kahoot!, this study examined the use of Kahoot! to improve academic engagement in college students. The study was conducted with one undergraduate class in applied behavior analysis and employed a multiple treatment reversal design, involving three conditions: (a) baseline (control), (b) Kahoot! alone, and (c) Kahoot! plus competition, to evaluate the outcome. All students in the class participated in the Kahoot! activities; however, data were collected for 3 randomly selected students. The results demonstrated that the use of ASR through Kahoot! effectively increased academic engagement for all three students. However, the engagement levels were higher in the Kahoot! with competition condition compared to the Kahoot! alone condition. Additionally, both the students and the instructor reported high levels of social validity with Kahoot!, particularly with the inclusion of competition component. These findings suggest that overall, the satisfaction and acceptability of Kahoot!-based activities are high, and the competition element may offer additional benefits in enhancing improvement of student behavior and learning.

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