Document Type
Article
Publication Date
2021
Digital Object Identifier (DOI)
https://doi.org/10.1080/15348423.2021.1875669
Abstract
In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured interviews with gaming journalists (n = 17) and an exploration of their produced gaming reviews (n = 116) in relation to games with religious narratives. The study argues that journalists largely did not identify much regarding religion in their own content–even more explicit religious presentations were argued to have little role in a “game.” However, the clearest religion journalists identified was gaming itself, presenting the experience of gaming as its own form of religious activity.
Rights Information
Was this content written or created while at USF?
No
Citation / Publisher Attribution
Journal of Media and Religion, v. 20, issue 1, p. 38-52
This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Media and Religion on 17 Feb 2021, available online: https://www.tandfonline.com/10.1080/15348423.2021.1875669.
Scholar Commons Citation
Perreault, Gregory P., "Reporting Religion: Narrating Religion in Gaming Journalism" (2021). School of Advertising & Mass Communications Faculty Publications. 46.
https://digitalcommons.usf.edu/com_facpub/46