Document Type

Article

Publication Date

2021

Digital Object Identifier (DOI)

https://doi.org/10.1080/15348423.2021.1875669

Abstract

In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured interviews with gaming journalists (n = 17) and an exploration of their produced gaming reviews (n = 116) in relation to games with religious narratives. The study argues that journalists largely did not identify much regarding religion in their own content–even more explicit religious presentations were argued to have little role in a “game.” However, the clearest religion journalists identified was gaming itself, presenting the experience of gaming as its own form of religious activity.

Was this content written or created while at USF?

No

Citation / Publisher Attribution

Journal of Media and Religion, v. 20, issue 1, p. 38-52

This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Media and Religion on 17 Feb 2021, available online: https://www.tandfonline.com/10.1080/15348423.2021.1875669.

Share

COinS