Boundary Work, Discourse Analysis, Discursive Institutionalism, Gamification, Gamifying News, Institutional Change, Journalism Studies, Journalistic Norms, Metajournalistic Discourse
Digital Object Identifier (DOI)
This study explores the discursive, normative construction of gamification within journalism. Rooted in a theory of discursive institutionalism and by analyzing a significant corpus of metajournalistic discourse from 2006 to 2019, the study demonstrates how journalists have negotiated gamification’s place within journalism’s boundaries. The discourse addresses criticism that gamified news is a move toward infotainment and makes the case for gamification as serious journalism anchored in norms of audience engagement. Thus, gamification does not constitute institutional change since it is construed as an extension of existing institutional norms and beliefs.
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Citation / Publisher Attribution
Convergence: The International Journal of Research into New Media Technologies, v. 26, issue 3, p. 470-485
Vos, T. P., & Perreault, G. P., The Discursive Construction of The Gamification of Journalism, Convergence: The International Journal of Research into New Media Technologies, 26(3), pp. 470-485. Copyright © 2020 by SAGE Publications.
The final authenticated version is available online at: https://doi.org/10.1177/1354856520909542.
Scholar Commons Citation
Voss, Tim P. and Perreault, Gregory P., "The Discursive Construction of The Gamification of Journalism" (2020). School of Advertising & Mass Communications Faculty Publications. 39.