Abstract
In my senior seminar on Jane Austen, I seek to engage students in multiple ways. On one hand, I want them to connect with Austen’s world and to reflect on what it means to them; on the other hand, I want them to understand the very real differences of that world and how they inform her novels. One strategy for engaging students in these ways is through interactive games. Studies have shown that many modern games have features similar to those stressed by engaged learning, so game design can be adapted for pedagogical purposes. I discuss the purposes, design, and play of my PowerPoint game “You’re an Austen Heroine!” I invite interested readers to see the game in the attached file.
Keywords
Jane Austen, engaged learning, game design, historical contexts, connections
Recommended Citation
Breashears, Caroline
(2014)
"You’re an Austen Heroine! Engaging Students with Past and Present,"
ABO: Interactive Journal for Women in the Arts, 1640-1830: Vol.4: Iss.1, Article 5.
http://dx.doi.org/10.5038/2157-7129.4.1.4
Available at:
https://digitalcommons.usf.edu/abo/vol4/iss1/5
Austen Heroine Game Final.pptx
Included in
Dramatic Literature, Criticism and Theory Commons, Educational Methods Commons, Feminist, Gender, and Sexuality Studies Commons, Literature in English, British Isles Commons