Graduation Year
2026
Document Type
Thesis
Degree
M.S.
Degree Name
Master of Science (M.S.)
Degree Granting Department
Child and Family Studies
Major Professor
Catia Cividini-Motta, Ph.D., BCBA-D
Committee Member
Kimberly Crosland, Ph.D., BCBA-D
Committee Member
Paige Talhelm, Ph.D., BCBA-D
Keywords
autism spectrum disorder, emotional and behavioral disorder, Good Behavior Game with tokens, interfering behavior
Abstract
Challenging behavior in school settings can negatively impact academic engagement, social relationships, and access to instruction. Previous research has shown that the Good Behavior Game (GBG) can improve academic performance and decrease challenging behavior. Generally, to play the GBG, the teacher establishes a set of rules (e.g., “remain seated during the lecture”) that the students should follow and divides the class into two teams. When a student on either team breaks a rule, the teacher gives that team a tally or hatch mark. The team with the fewest tallies at the end of the game wins a prize. The current study evaluated the effects of the Good Behavior Game (GBG) combined with a token economy on interfering behavior in a special education classroom. Three elementary-aged students with autism and their teacher participated in the study. Results from the current study indicated that all participants showed decreases in interfering behavior during the GBG with tokens condition relative to baseline. Caleb showed the largest reduction in interfering behavior while Lucas and Maya also demonstrated decreases in interfering behavior, but interfering behavior occurred with some variability. Overall, findings suggest that the GBG with tokens may be an effective and socially acceptable intervention.
Scholar Commons Citation
Babb, Andrea M., "Using the Good Behavior Game to Decrease Challenging Behavior in Children with Autism Spectrum Disorder" (2026). USF Tampa Graduate Theses and Dissertations.
https://digitalcommons.usf.edu/etd/11235
