Video Games as Research Tools: The Space Fortress Game
Mane, Video Game, Learning Strategy, Secondary Task, Skill Acquisition
Digital Object Identifier (DOI)
From 1983 through 1986, several laboratories investigated the role of practice in skill acquisition in a joint project called theLearning Strategies Program. The principal research tool for this project was a video game calledSpace Fortress. The present article summarizes the major findings obtained with Space Fortress, and examines several problems that arise in choosing a video game for use as a research tool.
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Citation / Publisher Attribution
Behavior Research Methods, Instrumentation & Computers, v. 27, issue 2, p. 217-223
Scholar Commons Citation
Diamond, David M., "Video Games as Research Tools: The Space Fortress Game" (1995). Psychology Faculty Publications. 319.